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Frenzy

Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.

Barbarian Lvl 3 (Path of the Berserker)

Path of the Berserker

For some barbarians, rage is a means to an end—that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.

Barbarian Lvl 3 (Primal Path)

Path of the Beast

Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian.

Such a barbarian might be inhabited by a primal spirit or be descended from shape-shifters. You can choose the origin of your feral might or determine it by rolling on the Origin of the Beast table.

Origin of the Beast 1d4:
1. One of your parents is a lycanthrope, and you've inherited some of their curse.
2. You are descended from an archdruid and inherited the ability to partially change shape.
3. A fey spirit gifted you with the ability to adopt different bestial aspects.
4. An ancient animal spirit dwells within you, allowing you to walk this path.

Barbarian Lvl 3 (Primal Path)

Battlerager Armor

When you choose this path at 3rd level, you gain the ability to use spiked armor as a weapon.

While you are wearing spiked armor and are raging, you can use a bonus action to make one melee weapon attack with your armor spikes at a target within 5 feet of you. If the attack hits, the spikes deal 1d4 piercing damage. You use your Strength modifier for the attack and damage rolls.

Additionally, when you use the Attack action to grapple a creature, the target takes 3 piercing damage if your grapple check succeeds.

Barbarian Lvl 3 (Path of the Battlerager)

Rage

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren't wearing heavy armor:

  • You have advantage on Strength checks and Strength saving throws.

  • When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.

  • You have resistance to bludgeoning, piercing, and slashing damage.

  • If you are able to cast spells, you can't cast them or concentrate on them while raging.
    Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
    Once you have raged the maximum number of times for your barbarian level, you must finish a long rest before you can rage again.

    Barbarian Lvl 1

    Unarmored Defense

    While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

    Barbarian Lvl 1

    Danger Sense

    You gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.
    You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

    Barbarian Lvl 2

    Reckless Attack

    You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly.
    Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

    Barbarian Lvl 2

    Ancestral Protectors

    Starting when you choose this path at 3rd level, spectral warriors appear when you enter your rage. While you're raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends.

    Barbarian Lvl 3 (Path of the Ancestral Guardian)

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    Path of the Ancestral Guardian

    Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid.

    Barbarians who draw on their ancestral guardians can better fight to protect their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors' deeds. These tattoos tell sagas of victories against terrible monsters and other fearsome rivals.

    Barbarian Lvl 3 (Primal Path)

    Path of the Battlerager

    Known as Kuldjargh (literally axe idiot) in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle.

    Restriction — Dwarves Only
    Only dwarves can follow the Path of the Battlerager. The battlerager fills a particular niche in dwarven society and culture.

    Your DM can lift this restriction to better suit the campaign. The restriction exists for the Forgotten Realms. It might not apply to your DM's setting or your DM's version of the Realms.

    Barbarian Lvl 3 (Primal Path)

    Primal Path

    You choose a path that shapes the nature of your rage from the list of available paths.
    1. Path of the Ancestral Guardian
    2. Path of the Battlerager
    3. Path of the Beast
    4. Path of the Berserker
    5. Path of the Giant
    6. Path of the Juggernaut
    7. Path of the Storm Herald
    8. Path of the Totem Warrior
    9. Path of the Zealot
    10. Path of Wild Magic

    Barbarian Lvl 3

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