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Devil's Due

  • casting time 1 reaction
  • range 30 feet

  • components S, M
  • duration Instantaneous

a glob of pitch

(take when another creature within range takes damage)

You absorb a measure of a creature's suffering and escaping vital essence. Expend and roll on Hit Die. You regain a number of hit points equal to the number rolled plus your spellcasting ability modifier.

If the creature took damage from a critical hit, double the number of hit points you regain.

At Higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can expend one additional Hit Die for each slot level above 1st.

Wizard 1st-level necromancy

Eye Burn

  • casting time 1 reaction
  • range 30 feet

  • components V, S, M
  • duration 1 round

a smear of camphor

You sting the eyes of a creature attacking you. The target must make a Constitution saving throw (a creature with blindsight or immunity to the blinded condition succeeds automatically). On a failed save, the target is blinded until the end of the turn. On a successful save, it must subtract 1d4 from the triggering attack roll. The target automatically succeeds on its saves against your subsequent casting of this spell for 24 hours.

Wizard Transmutation cantrip

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