Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


I disabled ads for you!
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

S

  • casting time the target takes 1d6 Piercing damage
  • range and if it is Large or smaller

  • components you can pull it up to 10 feet closer to you. Cantrip Upgrade: Damage increases to 2d6 at level 5
  • duration 3d6 at level 11

4d6 at level 17.

Druid M (stem of a thorny plant),Instantaneous,You create a vine-like whip covered in thorns. Make a melee spell attack against a creature in range. On a hit

S,10 minutes,A flickering flame appears in your hand for the duration

  • casting time you can take a Magic action to hurl fire at a creature or object within 60 ft — make a ranged spell attack
  • range on a hit the target takes 1d8 Fire damage. Cantrip Upgrade: Damage increases to 2d8 at level 5

  • components 3d8 at level 11
  • duration 4d8 at level 17.

Druid shedding Bright Light 20 ft and Dim Light 20 ft further. It emits no heat and ignites nothing. Until the spell ends

S,Instantaneous,Whispering to the spirits of nature

  • casting time cloud for rain
  • range snowflakes for snow). Lasts 1 round. Bloom: Instantly make a flower blossom

  • components a seed pod open
  • duration or a leaf bud bloom. Sensory Effect: Create a harmless sensory effect fitting in a 5-ft Cube (falling leaves

dancing fairies

gentle breeze you create one of the following effects within range. Weather Sensor: A tiny harmless effect predicts weather for the next 24 hours (golden orb for clear

3d6 at level 11

gentle breeze 4d6 at level 17.

S,Instantaneous,A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier. Cast at Higher Levels: Healing increases by 2d8 per slot level above 1st.

gentle breeze

S,10 minutes,For the duration

  • casting time and you can use any of the Influence action's skill options with them. Most Beasts have little to say about topics that don't pertain to survival or companionship
  • range but at minimum

  • components a Beast can give you information about nearby locations and monsters
  • duration including whatever it has perceived within the past day.

gentle breeze you can comprehend and verbally communicate with Beasts

S

gentle breeze M (a sprig of mistletoe),24 hours,Ten berries appear in your hand and are infused with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point and provides enough nourishment to sustain a creature for one day. Uneaten berries disappear when the spell ends.

S,Concentration up to 1 minute,Grasping plants sprout in a 20-foot square within range

gentle breeze turning the ground into Difficult Terrain for the duration. Each creature (other than you) in the area must succeed on a Strength saving throw or have the Restrained condition until the spell ends. A Restrained creature can use an action to make a Strength (Athletics) check against your spell save DC to free itself.

S,Instantaneous,You sense any trap within range that is within line of sight. A trap includes any object or mechanism created to cause damage or other danger (such as Alarm

  • casting time or a mechanical pit trap)
  • range but not natural weaknesses or unstable terrain. This spell reveals that a trap is present but not its location. You do learn the general nature of the danger posed by a trap you sense.

gentle breeze Glyph of Warding

Cantrip,Thorn Whip,Transmutation,Action,30 feet,V Cantrip,Thorn Whip,Transmutation,Action,30 feet,V
Cantrip,Produce Flame,Conjuration,Bonus Action,Self,V Cantrip,Produce Flame,Conjuration,Bonus Action,Self,V
Cantrip,Druidcraft,Transmutation,Action,30 feet,V Cantrip,Druidcraft,Transmutation,Action,30 feet,V
Cantrip,Thunderclap,Evocation,Action,Self,S,Instantaneous,Each creature in a 5-foot Emanation originating from you must succeed on a Constitution saving throw or take 1d6 Thunder damage. The spell's thunderous sound can be heard up to 100 feet away. Cantrip Upgrade: Damage increases to 2d6 at level 5 Cantrip,Thunderclap,Evocation,Action,Self,S,Instantaneous,Each creature in a 5-foot Emanation originating from you must succeed on a Constitution saving throw or take 1d6 Thunder damage. The spell's thunderous sound can be heard up to 100 feet away. Cantrip Upgrade: Damage increases to 2d6 at level 5
1,Cure Wounds,Abjuration,Action,Touch,V 1,Cure Wounds,Abjuration,Action,Touch,V
1,Speak with Animals,Divination,Action or Ritual,Self,V 1,Speak with Animals,Divination,Action or Ritual,Self,V
1,Goodberry,Conjuration,Action,Self,V 1,Goodberry,Conjuration,Action,Self,V
1,Entangle,Conjuration,Action,90 feet,V 1,Entangle,Conjuration,Action,90 feet,V
2,Find Traps,Divination,Action,120 feet,V 2,Find Traps,Divination,Action,120 feet,V

S

gentle breeze M (a short reed),24 hours,This spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

S

  • casting time consumed),Instantaneous,You touch a creature that has died within the last minute. That creature revives with 1 Hit Point. This spell can't revive a creature that has died of old age
  • range nor does it restore any missing body parts.

gentle breeze M (a diamond worth 300+ GP

S,1 hour,One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save

  • casting time the target knows it was Charmed by you. Cast at Higher Levels: Target one additional creature per slot level above 4th.
  • range

gentle breeze the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends

S

  • casting time shedding Bright Light 10 ft and Dim Light 10 ft further. Choose warm shield (Resistance to Cold damage) or chill shield (Resistance to Fire damage). Whenever a creature within 5 feet of you hits you with a melee attack roll
  • range the shield erupts with flame — the attacker takes 2d8 Fire damage (warm) or 2d8 Cold damage (chill).

gentle breeze M (a bit of phosphorus or a firefly),10 minutes,Wispy flames wreathe your body

S,Instantaneous,A wave of healing energy washes out from a point you can see within range. Choose up to six creatures in a 30-foot-radius Sphere centered on that point. Each target regains Hit Points equal to 5d8 plus your spellcasting ability modifier. Cast at Higher Levels: Healing increases by 1d8 per slot level above 5th.

gentle breeze

S

  • casting time consumed),Instantaneous,You touch a dead Humanoid dead no longer than 10 days. The spell forms a new body and calls the soul into it. Roll 1d10 for the body's species: 1-Aasimar
  • range 2-Dragonborn

  • components 3-Dwarf
  • duration 4-Elf

5-Gnome

6-Goliath M (rare oils worth 1000+ GP

S

  • casting time sand
  • range or clay in any manner you choose. You can raise or lower elevation

  • components create or fill trenches
  • duration erect or flatten walls

or form pillars — changes can't exceed half the area's largest dimension. Takes 10 minutes for changes to complete. At the end of every 10 minutes of concentration

6-Goliath M (a miniature shovel),Concentration up to 2 hours,Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt

S

  • casting time ends early if you go indoors. You can change precipitation
  • range temperature

  • components and wind — each by one stage up or down. Takes 1d4 x 10 minutes for new conditions to take effect. Precipitation: 1-Clear
  • duration 2-Light clouds

3-Overcast/fog

4-Rain/hail/snow M (burning incense),Concentration up to 8 hours,You take control of the weather within 5 miles of you. Must be outdoors

S

  • casting time consumed),Instantaneous,You touch a creature dead no longer than 200 years that didn't die of old age. The creature is revived with all its Hit Points. This spell closes all wounds
  • range neutralizes poison

  • components cures magical contagions
  • duration lifts curses

and replaces damaged or missing organs and limbs. If the creature was Undead

4-Rain/hail/snow M (diamonds worth 25000+ GP

3,Water Breathing,Transmutation,Action or Ritual,30 feet,V 3,Water Breathing,Transmutation,Action or Ritual,30 feet,V
3,Revivify,Necromancy,Action,Touch,V 3,Revivify,Necromancy,Action,Touch,V
4,Charm Monster,Enchantment,Action,30 feet,V 4,Charm Monster,Enchantment,Action,30 feet,V
4,Fire Shield,Evocation,Action,Self,V 4,Fire Shield,Evocation,Action,Self,V
5,Mass Cure Wounds,Abjuration,Action,60 feet,V 5,Mass Cure Wounds,Abjuration,Action,60 feet,V
5,Reincarnate,Necromancy,1 hour,Touch,V 5,Reincarnate,Necromancy,1 hour,Touch,V
6,Move Earth,Transmutation,Action,120 feet,V 6,Move Earth,Transmutation,Action,120 feet,V
8,Control Weather,Transmutation,10 minutes,Self,V 8,Control Weather,Transmutation,10 minutes,Self,V
9,True Resurrection,Necromancy,1 hour,Touch,V 9,True Resurrection,Necromancy,1 hour,Touch,V