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Spellcaster

Spellcaster Medium Humanoid, 1 0 xp

  • Armor class 12 (Leather)
  • Hit points 9 (2d8)
  • Speed 30
  • STR 10 (0)
  • DEX 12 (+1)
  • CON 10 (0)
  • INT 15 (+2)
  • WIS 14 (+2)
  • CHA 13 (+1)

Save Throws: Wis +4

Skills: Arcana +4, Investigation +4, Religion +4

Senses: passive perception 12

Languages: Common, plus one additional

Challenge: 1 (0 xp)

Magical Role. Choose a role for the spellcaster: healer or mage. Your choice determines which spellcasting traits to use.

Actions

Quarterstaff. Melee weapon attack: +2 to hit, reach 5 ft., one target. Hit 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Spellcasting (Healer)
The spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks).
The spellcaster has the following cleric spells prepared:
Cantrips (at will): guidance, sacred flame.
1st level (2 slots): Cure wounds.

Spellcasting (Mage)
The spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks).
The spellcaster has the following wizard spells prepared:
Cantrips (at will): fire bolt, light
1st level (2 slots): sleep


Expert

Expert Medium Humanoid, 1 0 xp

  • Armor class 14 (Studded Leather)
  • Hit points 11 (2d8+4)
  • Speed 30
  • STR 10 (0)
  • DEX 15 (+2)
  • CON 12 (+1)
  • INT 13 (+1)
  • WIS 10 (0)
  • CHA 14 (+2)

Save Throws: Dex +4

Skills: Acrobatics +4, Performance +4, Persuasion +4, Sleight of Hand +4, Stealth +4

Senses: passive perception 10

Languages: Common, plus one additional

Challenge: 1 (0 xp)

Helpful. The expert can take the help action as a bonus action.

Tools. The expert has thieves tools and a musical instrument.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8+2) piercing damage.

Warrior

Warrior Medium Humaniod, 1 0 xp

  • Armor class 16 (chain shirt, shield)
  • Hit points 13 (2d8+4)
  • Speed 30
  • STR 15 (+2)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +4

Skills: Athletics +4, Perception +3, Survival +3

Senses: passive perception 13

Languages: Common, and one additional

Challenge: 1 (0 xp)

Martial Role. The warrior has one of the following traits of your choice:
Attacker. The warrior gains a +2 bonus to all attack rolls.
Defender. The warrior gains the protection reaction below.

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage, or 7 (1d10+2) slashing damage if used with 2 hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8+1) piercing damage.


Reactions:

Protection (defender only). The warrior imposes disadvantage on the attack roll of a creature within 5 ft. of it whose target is not the warrior. The warrior must be able to see the attacker.