Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 2) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Claw. Natural Weapon. +4 to hit.
Hit. 5 (1d6+2) Slashing damage. If the target is a creature, it must succeed on a DC 14 CON Save or take 5 (2d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 (2d4). Any creature can take an action to stanch the wound with a successful DC 10 Wisdom (Medicine) check. Failure by 6 or more and the healer is afflicted with the same condition.
Greataxe. Weapon Attack. +4 to hit.
Hit. 9 (1d12+2) Slashing damage, and the creature's movement is reduced by 5ft until the end of the Nucaloth's next turn.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 10 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +3 to hit.
Hit. 11 (1d12+4) Slashing damage. The target must also make a CON save vs half the damage (Min 10) for each non-permenant magical effect on them. On fail, the effect is dispelled.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 3) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Claw. Natural Weapon. +6 to hit.
Hit. 6 (1d6+3) Slashing damage. If the target is a creature, it must succeed on a DC 15 CON Save or take 8 (3d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 8 (3d4). Any creature can take an action to stanch the wound with a successful DC 11 Wisdom (Medicine) check. Failure by 5 or more and the healer is afflicted with the same condition.
Greataxe. Weapon Attack. +6 to hit.
Hit. 10 (1d12+3) Slashing damage, and the creature's movement is reduced by 5ft until the end of the Nucaloth's next turn.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 10 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +4 to hit.
Hit. 13 (1d12+6) Slashing damage. The target must also make a CON save vs half the damage (Min 11) for each non-permenant magical effect on them. On fail, the effect is dispelled.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 2) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Claw. Natural Weapon. +5 to hit.
Hit. 6 (1d6+3) Slashing damage. If the target is a creature, it must succeed on a DC 14 CON Save or take 8 (3d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 8 (3d4). Any creature can take an action to stanch the wound with a successful DC 10 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +5 to hit.
Hit. 10 (1d12+3) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 10 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +4 to hit.
Hit. 12 (1d12+5) Slashing damage. The target must also make a CON save vs half the damage (Min 10) for each non-permenant magical effect on them. On fail, the effect is dispelled.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 4) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Claw. Natural Weapon. +7 to hit.
Hit. 11 (3d6+3) Slashing damage. If the target is a creature, it must succeed on a DC 16 CON Save or take 8 (3d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 8 (3d4). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +7 to hit.
Hit. 23 (3d12+3) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 20 feet to an unoccupied space it can see.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 4) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Claw. Natural Weapon. +8 to hit.
Hit. 12 (3d6+4) Slashing damage. If the target is a creature, it must succeed on a DC 16 CON Save or take 10 (4d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 10 (4d4). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +8 to hit.
Hit. 24 (3d12+4) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 20 feet to an unoccupied space it can see.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 3) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +7 to hit.
Hit. 11 (2d6+4) Slashing damage. If the target is a creature, it must succeed on a DC 15 CON Save or take 10 (4d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 10 (4d4). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +7 to hit.
Hit. 17 (2d12+4) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +5 to hit.
Hit. 33 (4d12+7) Slashing damage. The target must also make a CON save vs half the damage (Min 13) for each non-permenant magical effect on them. On fail, the effect is dispelled.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 3) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Claw. Natural Weapon. +7 to hit.
Hit. 11 (2d6+4) Slashing damage. If the target is a creature, it must succeed on a DC 15 CON Save or take 10 (4d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 10 (4d4). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +7 to hit.
Hit. 17 (2d12+4) Slashing damage, and the creature's movement is reduced by 10ft until the end of the Nucaloth's next turn.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 4) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +8 to hit.
Hit. 11 (2d6+4) Slashing damage. If the target is a creature, it must succeed on a DC 16 CON Save or take 10 (4d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 10 (4d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +8 to hit.
Hit. 17 (2d12+4) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 4) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +9 to hit.
Hit. 12 (2d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 16 CON Save or take 13 (5d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 13 (5d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +9 to hit.
Hit. 18 (2d12+5) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 4) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +9 to hit.
Hit. 16 (3d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 16 CON Save or take 13 (5d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 13 (5d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +9 to hit.
Hit. 25 (3d12+5) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 4) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +9 to hit.
Hit. 12 (2d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 16 CON Save or take 13 (5d4) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 13 (5d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +9 to hit.
Hit. 18 (2d12+5) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 6) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +11 to hit.
Hit. 14 (2d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 19 CON Save or take 23 (5d8) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 23 (5d8). Any creature can take an action to stanch the wound with a successful DC 15 Wisdom (Medicine) check. Failure by 2 or more and the healer is afflicted with the same condition.
Greataxe. Weapon Attack. +11 to hit.
Hit. 18 (2d12+5) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +8 to hit.
Hit. 37 (4d12+11) Slashing damage. The target must also make a CON save vs half the damage (Min 16) for each non-permenant magical effect on them. On fail, the effect is dispelled.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 5) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +10 to hit.
Hit. 14 (2d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 17 CON Save or take 18 (5d6) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 18 (5d6). Any creature can take an action to stanch the wound with a successful DC 14 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +10 to hit.
Hit. 18 (2d12+5) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 5) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +10 to hit.
Hit. 14 (2d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 17 CON Save or take 18 (5d6) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 18 (5d6). Any creature can take an action to stanch the wound with a successful DC 14 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +10 to hit.
Hit. 18 (2d12+5) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 5) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +10 to hit.
Hit. 19 (3d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 17 CON Save or take 18 (5d6) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 18 (5d6). Any creature can take an action to stanch the wound with a successful DC 14 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +10 to hit.
Hit. 25 (3d12+5) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +7 to hit.
Hit. 49 (6d12+10) Slashing damage. The target must also make a CON save vs half the damage (Min 16) for each non-permenant magical effect on them. On fail, the effect is dispelled.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 5) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +10 to hit.
Hit. 23 (4d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 17 CON Save or take 18 (5d6) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 18 (5d6). Any creature can take an action to stanch the wound with a successful DC 14 Wisdom (Medicine) check. Failure by 3 or more and the healer is afflicted with the same condition.
Greataxe. Weapon Attack. +10 to hit.
Hit. 31 (4d12+5) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +7 to hit.
Hit. 62 (8d12+10) Slashing damage. The target must also make a CON save vs half the damage (Min 16) for each non-permenant magical effect on them. On fail, the effect is dispelled.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 6) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +11 to hit.
Hit. 23 (4d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 18 CON Save or take 23 (5d8) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 23 (5d8). Any creature can take an action to stanch the wound with a successful DC 15 Wisdom (Medicine) check. Failure by 2 or more and the healer is afflicted with the same condition.
Greataxe. Weapon Attack. +11 to hit.
Hit. 31 (4d12+5) Slashing damage, and the creature's movement is reduced by 10ft until the end of the Nucaloth's next turn.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +8 to hit.
Hit. 63 (8d12+11) Slashing damage. The target must also make a CON save vs half the damage (Min 17) for each non-permenant magical effect on them. On fail, the effect is dispelled.
Legendary Resistance (OOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 6) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +11 to hit.
Hit. 22 (3d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 18 CON Save or take 23 (5d8) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 23 (5d8). Any creature can take an action to stanch the wound with a successful DC 15 Wisdom (Medicine) check. Failure by 2 or more and the healer is afflicted with the same condition.
Greataxe. Weapon Attack. +11 to hit.
Hit. 25 (3d12+5) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +8 to hit.
Hit. 50 (6d12+11) Slashing damage. The target must also make a CON save vs half the damage (Min 17) for each non-permenant magical effect on them. On fail, the effect is dispelled.
Legendary Resistance (OOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 6) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +11 to hit.
Hit. 27 (4d6+5) Slashing damage. If the target is a creature, it must succeed on a DC 19 CON Save or take 23 (5d8) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 23 (5d8). Any creature can take an action to stanch the wound with a successful DC 15 Wisdom (Medicine) check. Failure by 2 or more and the healer is afflicted with the same condition.
Greataxe. Weapon Attack. +11 to hit.
Hit. 31 (4d12+5) Slashing damage, and the creature's movement is reduced by 10ft until the end of the Nucaloth's next turn.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +8 to hit.
Hit. 63 (8d12+11) Slashing damage. The target must also make a CON save vs half the damage (Min 17) for each non-permenant magical effect on them. On fail, the effect is dispelled.
Legendary Resistance (OOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 7) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +14 to hit.
Hit. 18 (2d6+7) Slashing damage. If the target is a creature, it must succeed on a DC 19 CON Save or take 39 (7d10) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 39 (7d10). Any creature can take an action to stanch the wound with a successful DC 17 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +14 to hit.
Hit. 20 (2d12+7) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 50 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +10 to hit.
Hit. 40 (4d12+14) Slashing damage. The target must also make a CON save vs half the damage (Min 19) for each non-permenant magical effect on them. On fail, the effect is dispelled.
Legendary Resistance (OOOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 7) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 2 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +14 to hit.
Hit. 18 (2d6+7) Slashing damage. If the target is a creature, it must succeed on a DC 20 CON Save or take 39 (7d10) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 39 (7d10). Any creature can take an action to stanch the wound with a successful DC 17 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +14 to hit.
Hit. 20 (2d12+7) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 50 feet to an unoccupied space it can see.
Legendary Resistance (OOOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 6) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 3 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +12 to hit.
Hit. 12 (1d6+6) Slashing damage. If the target is a creature, it must succeed on a DC 19 CON Save or take 27 (6d8) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 27 (6d8). Any creature can take an action to stanch the wound with a successful DC 15 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +12 to hit.
Hit. 13 (1d12+6) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 50 feet to an unoccupied space it can see.
Legendary Resistance (OOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 6) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 3 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +13 to hit.
Hit. 24 (3d6+7) Slashing damage. If the target is a creature, it must succeed on a DC 19 CON Save or take 32 (7d8) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 32 (7d8). Any creature can take an action to stanch the wound with a successful DC 16 Wisdom (Medicine) check. Failure by 2 or more and the healer is afflicted with the same condition.
Greataxe. Weapon Attack. +13 to hit.
Hit. 27 (3d12+7) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 50 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +10 to hit.
Hit. 72 (9d12+13) Slashing damage. The target must also make a CON save vs half the damage (Min 18) for each non-permenant magical effect on them. On fail, the effect is dispelled.
Legendary Resistance (OOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 6) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 3 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +13 to hit.
Hit. 20 (2d6+7) Slashing damage. If the target is a creature, it must succeed on a DC 20 CON Save or take 32 (7d8) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 32 (7d8). Any creature can take an action to stanch the wound with a successful DC 16 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +13 to hit.
Hit. 20 (2d12+7) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Legendary Resistance (OOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 6) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 3 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +13 to hit.
Hit. 20 (2d6+7) Slashing damage. If the target is a creature, it must succeed on a DC 20 CON Save or take 32 (7d8) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 32 (7d8). Any creature can take an action to stanch the wound with a successful DC 16 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +13 to hit.
Hit. 20 (2d12+7) Slashing damage, and the creature's movement is reduced by 15ft until the end of the Nucaloth's next turn.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 70 feet to an unoccupied space it can see.
Legendary Resistance (OOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 7) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 3 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +14 to hit.
Hit. 20 (2d6+7) Slashing damage. If the target is a creature, it must succeed on a DC 21 CON Save or take 39 (7d10) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 39 (7d10). Any creature can take an action to stanch the wound with a successful DC 17 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +14 to hit.
Hit. 20 (2d12+7) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 70 feet to an unoccupied space it can see.
Legendary Resistance (OOOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 7) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 3 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +14 to hit.
Hit. 20 (2d6+7) Slashing damage. If the target is a creature, it must succeed on a DC 21 CON Save or take 39 (7d10) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 39 (7d10). Any creature can take an action to stanch the wound with a successful DC 18 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +14 to hit.
Hit. 20 (2d12+7) Slashing damage, and the creature's movement is reduced by 15ft until the end of the Nucaloth's next turn.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 80 feet to an unoccupied space it can see.
Legendary Resistance (OOOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.
Magic Resistance. The Nycaloth has advantage on saves vs spells & other magical effects.
Innate Spellcasting. The nycaloth can innately cast the following (Level 7) spells, requiring no material components:At will: Darkness, Detect Magic, Dispel Magic, Invisibility (self only), Mirror Image.
Multiattack. The Nycaloth makes 3 Melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw. Natural Weapon. +14 to hit.
Hit. 20 (2d6+7) Slashing damage. If the target is a creature, it must succeed on a DC 21 CON Save or take 39 (7d10) Slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 39 (7d10). Any creature can take an action to stanch the wound with a successful DC 17 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Weapon Attack. +14 to hit.
Hit. 20 (2d12+7) Slashing damage.
Teleport. The Nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Disrupting Smite. (Recharge 5-6). +10 to hit.
Hit. 53 (6d12+14) Slashing damage. The target must also make a CON save vs half the damage (Min 20) for each non-permenant magical effect on them. On fail, the effect is dispelled.
Legendary Resistance (OOOOO/day). When the Nycaloth fails a saving throw, it may choose to succeed instead.