Will to Survive
When the Silver Knight falls below half HP, he gets a second turn on -10 of his initiative count.
MULTIATTACK 2 Greataxe
Greataxe +10 to hit, reach 5, one target.
20 (2d12+7) slashing.
Mighty Slam (recharge 5-6)
The Silver Knight slams his Greataxe on the ground creating a shockwave around himself (5ft) and cracking the ground in a 30ft line. All creatures in the area must make a DC16 dex save, taking full damage and being knocked prone on a failure. Creatures around the Silver Knight take 13 (3d8) thunder and creatures in the line take 18 (4d8) bludgeoning/piercing.
Leap: leaps up to half his movement without provoking ot's.
Shaking off: the Silver Knight loses 10hp to negate a condition