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Giovanni

Giovanni Deep Gnome, Lawful Good 0 xp

  • Armor class 16
  • Hit points 41
  • Speed 25ft
  • STR 8 (-1)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 19 (+4)
  • WIS 14 (+2)
  • CHA 10 (0)

Save Throws: INT +7, CON +4

Skills: Perception, Investiagtion, Arcana, Medicine

Senses: Darkvision 120ft.

Languages: Many

Challenge: (0 xp)

Giovanni is a master tinkerer who uses magic gadgets to defend his home.

Infusion: Boots of the Winding Path
Item: A pair of boots (requires attunement)
Teleport up to 15 feet as a bonus action to an unoccupied space the creature can see. The creature must have occupied that space at some point during the current turn.

Infusion: Repeating Shot

Infusion: Replicate Headband of Intellect

Infusion: Replicate Helm of Telepathy

Infusion: Replicate Ring of Mind Shielding

Infusion: Repulsion Shield

A creature gains a + 1 bonus to Armor Class while wielding this shield.
The shield has 4 charges. While holding it, the wielder can use a reaction immediately after being hit by a melee attack to expend 1 of the shield's charges and push the attacker up to 15 feet away. OOOO

Actions

ELDRITCH CANNONS
Flamethrower. The cannon exhales fire in an adjacent 15-foot cone that you designate. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 2d8 fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried.
Force Ballista. Make a ranged spell attack, originating from the cannon, at one creature or object within 120 feet of it. On a hit, the target takes 2d8 force damage, and if the target is a creature, it is pushed up to 5 feet away from the cannon.
Protector. The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit points equal to ld8 + your Intelligence modifier (minimum of +l).

Spells
Poison Spray

Absorb Elements

Invisibility

Faerie Fire

Levitate