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Selena

Selena human, gilnean, chaotic good 3 700 xp

  • Armor class 14 (rakta)
  • Hit points 48
  • Speed 35ft
  • STR 10 (0)
  • DEX 16 (+3)
  • CON 14 (+2)
  • INT 12 (+1)
  • WIS 14 (+2)
  • CHA 16 (+3)

Save Throws: dex +5

Skills: Acrobatics +5, Survival +4, Persuasion +5

Damage Resistances: bludgeoning, slashing, poison

Senses: darkvision 30ft. Passive Perception12

Languages: Common

Challenge: 3 (700 xp)

Regeneration. The Daughter of Arugal regains 7 hit points at the start of her turn. If the gilnean takes radiant damage (incendium) this trait does not function at the start of the next turn.

Actions

Multiattack: Selena makes 3 melee unarmed attacks or one ranged Ukaku strike.

Ukaku: 30ft cone, Selene fires a hail of sharp crystals from her ukaku. Every creature in the area makes a dexterity saving throw (save DC 13), taking 3d6 piercing damge on a failed save, and half damage on a success.

Unarmed: +5 to hit, reach 5ft, one target.
Hit: (1d4 + 3) bludgeoning damage.

Reactions:
Riposte: On a missed melee attack against Selena, she makes a melee unarmed attack as a reaction.

Save the child: If Ingrid falls unconcious or more than 2/3 of her hit points are taken in a single blow, Selena attempts to protect her daughter, by dashing to her and then shielding her with her body, simultaneously making a hail of crystals and a burst of blue flame. Everyone within 10ft. of her must make a constitution saving throw (save DC 14) and take 2d6 fire plus 4d6 piercing on a failed save and half damage on success. Everyone within a 20ft. radius of her must make the same save taking 4d6 piercing damage on a failed save and half as much on a successfull one.