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Orc War Chief

Orc War Chief Medium Humanoid (orc), Loot Value 64, Chaotic Evil CR 1/2 100 xp

  • Armor class 16 (Chain Mail)
  • Hit points 17 (2d8+8)
  • Speed 30 ft.
  • STR14 (+2)
  • DEX12 (+1)
  • CON18 (+4)
  • INT11 (0)
  • WIS11 (0)
  • CHA16 (+3)

Save Throws:STR +4, CON +6, WIS +2,

Skills:Stealth Disadvantage, Intimidation + 5,

Senses:Psv Per 10, Bluff DC 13, Bribe DC 17, 0 gp, Carry 210lbs., Push 420lbs.

Languages: Common, Orc

Challenge:CR 1/2 (100 xp)


Abilities:

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Battle Cry (1/Day). Each creature of the war chief's choice that is within 20 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

Actions

Greataxe. Melee Weapon Attack: +4 to hit, Reach 5 ft.,
Hit: 9 (1d12+2) slashing damage.

Javelin . Ranged Attack: +4 to hit, Range 120ft.,
Hit: 11 (2d6+4) piercing damage.

Orc War Chief

Orc War Chief Medium Humanoid (orc), Loot Value 193, Chaotic Evil CR 1 200 xp

  • Armor class 16 (Chain Mail)
  • Hit points 34 (4d8+16)
  • Speed 30 ft.
  • STR16 (+3)
  • DEX12 (+1)
  • CON18 (+4)
  • INT11 (0)
  • WIS11 (0)
  • CHA16 (+3)

Save Throws:STR +5, CON +6, WIS +2,

Skills:Stealth Disadvantage, Intimidation + 5,

Senses:Psv Per 10, Bluff DC 13, Bribe DC 17, 0 gp, Carry 240lbs., Push 480lbs.

Languages: Common, Orc

Challenge:CR 1 (200 xp)


Abilities:

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Battle Cry (1/Day). Each creature of the war chief's choice that is within 20 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

Orcish Fury. If the Orc drops to 0hp, they can make a CON save vs half the damage taken to remain at 1hp.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, Reach 5 ft.,
Hit: 16 (2d12+3) slashing damage.

Javelin . Ranged Attack: +5 to hit, Range 120ft.,
Hit: 19 (4d6+5) piercing damage.

Orc War Chief

Orc War Chief Medium Humanoid (orc), Loot Value 387, Chaotic Evil CR 2 450 xp

  • Armor class 16 (Chain Mail)
  • Hit points 51 (6d8+24)
  • Speed 30 ft.
  • STR16 (+3)
  • DEX12 (+1)
  • CON18 (+4)
  • INT11 (0)
  • WIS11 (0)
  • CHA16 (+3)

Save Throws:STR +5, CON +6, WIS +2,

Skills:Stealth Disadvantage, Intimidation + 5,

Senses:Psv Per 10, Bluff DC 13, Bribe DC 17, 644 gp, Carry 240lbs., Push 480lbs.

Languages: Common, Orc

Challenge:CR 2 (450 xp)


Abilities:

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Battle Cry (1/Day). Each creature of the war chief's choice that is within 20 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

Actions

2x Handaxe Multiattack. +5 to hit, Range 30ft.
Hit. 7 (1d6+3) Slashing Damage.

2x Greataxe Multiattack. Melee Weapon Attack: +5 to hit, Reach 5 ft.,
Hit: 10 (1d12+3) slashing damage.

Javelin . Ranged Attack: +5 to hit, Range 120ft.,
Hit: 12 (2d6+5) piercing damage.

Orc War Chief

Orc War Chief Medium Humanoid (orc), Loot Value 665, Chaotic Evil CR 3 700 xp

  • Armor class 16 (Chain Mail)
  • Hit points 77 (9d8+36)
  • Speed 30 ft.
  • STR18 (+4)
  • DEX12 (+1)
  • CON18 (+4)
  • INT11 (0)
  • WIS11 (0)
  • CHA16 (+3)

Save Throws:STR +6, CON +6, WIS +2,

Skills:Stealth Disadvantage, Intimidation + 6,

Senses:Psv Per 10, Bluff DC 13, Bribe DC 17, 1,933 gp, Carry 270lbs., Push 540lbs.

Languages: Common, Orc

Challenge:CR 3 (700 xp)


Abilities:

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Battle Cry (1/Day). Each creature of the war chief's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

Actions

2x Handaxe Multiattack. +6 to hit, Range 40ft.
Hit. 11 (2d6+4) Slashing Damage.

2x Greataxe Multiattack. Melee Weapon Attack: +6 to hit, Reach 5 ft.,
Hit: 17 (2d12+4) slashing damage.

Javelin . Ranged Attack: +6 to hit, Range 120ft.,
Hit: 27 (6d6+6) piercing damage.

Orc War Chief

Orc War Chief Medium Humanoid (orc), Loot Value 1,223, Chaotic Evil CR 4 1,100 xp

  • Armor class 16 (Chain Mail)
  • Hit points 94 (11d8+44)
  • Speed 30 ft.
  • STR18 (+4)
  • DEX12 (+1)
  • CON18 (+4)
  • INT11 (0)
  • WIS11 (0)
  • CHA16 (+3)

Save Throws:STR +6, CON +6, WIS +2,

Skills:Stealth Disadvantage, Intimidation + 6,

Senses:Psv Per 10, Bluff DC 13, Bribe DC 17, 3,866 gp, Carry 270lbs., Push 540lbs.

Languages: Common, Orc

Challenge:CR 4 (1,100 xp)


Abilities:

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Battle Cry (1/Day). Each creature of the war chief's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

Actions

2x Handaxe Multiattack. +6 to hit, Range 40ft.
Hit. 11 (2d6+4) Slashing Damage.

2x Greataxe Multiattack. Melee Weapon Attack: +6 to hit, Reach 5 ft.,
Hit: 17 (2d12+4) slashing damage.

Javelin . Ranged Attack: +6 to hit, Range 120ft.,
Hit: 27 (6d6+6) piercing damage.

Orc War Chief

Orc War Chief Medium Humanoid (orc), Loot Value 2,059, Chaotic Evil CR 5 1,800 xp

  • Armor class 16 (Chain Mail)
  • Hit points 137 (13d8+78)
  • Speed 30 ft.
  • STR20 (+5)
  • DEX12 (+1)
  • CON22 (+6)
  • INT11 (0)
  • WIS11 (0)
  • CHA16 (+3)

Save Throws:STR +7, CON +8, WIS +2,

Skills:Stealth Disadvantage, Intimidation + 7,

Senses:Psv Per 10, Bluff DC 13, Bribe DC 17, 6,654 gp, Carry 300lbs., Push 600lbs.

Languages: Common, Orc

Challenge:CR 5 (1,800 xp)


Abilities:

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Battle Cry (1/Day). Each creature of the war chief's choice that is within 40 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

Brute Force. Creatures hit by the Orc's Greataxe must make a DC 15 STR Save or be knocked prone.

Actions

2x Handaxe Multiattack. +7 to hit, Range 50ft.
Hit. 12 (2d6+5) Slashing Damage.

2x Greataxe Multiattack. Melee Weapon Attack: +7 to hit, Reach 5 ft.,
Hit: 18 (2d12+5) slashing damage.

Javelin . Ranged Attack: +7 to hit, Range 120ft.,
Hit: 35 (8d6+7) piercing damage.

Orc War Chief

Orc War Chief Medium Humanoid (orc), Loot Value 2,896, Chaotic Evil CR 6 2,300 xp

  • Armor class 16 (Chain Mail)
  • Hit points 147 (14d8+84)
  • Speed 30 ft.
  • STR20 (+5)
  • DEX12 (+1)
  • CON22 (+6)
  • INT11 (0)
  • WIS11 (0)
  • CHA16 (+3)

Save Throws:STR +7, CON +8, WIS +2,

Skills:Stealth Disadvantage, Intimidation + 7,

Senses:Psv Per 10, Bluff DC 13, Bribe DC 17, 12,230 gp, Carry 300lbs., Push 600lbs.

Languages: Common, Orc

Challenge:CR 6 (2,300 xp)


Abilities:

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Battle Cry (1/Day). Each creature of the war chief's choice that is within 40 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

Brute Force. Creatures hit by the Orc's Greataxe must make a DC 15 STR Save or be knocked prone.

Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.

Actions

2x Handaxe Multiattack. +7 to hit, Range 50ft.
Hit. 12 (2d6+5) Slashing Damage.

2x Greataxe Multiattack. Melee Weapon Attack: +7 to hit, Reach 5 ft.,
Hit: 18 (2d12+5) slashing damage.

Javelin . Ranged Attack: +7 to hit, Range 120ft.,
Hit: 35 (8d6+7) piercing damage.

Orc War Chief

Orc War Chief Medium Humanoid (orc), Loot Value 4,011, Chaotic Evil CR 7 2,900 xp

  • Armor class 17 (Chain Mail+1)
  • Hit points 158 (15d8+90)
  • Speed 30 ft.
  • STR20 (+5)
  • DEX12 (+1)
  • CON22 (+6)
  • INT11 (0)
  • WIS11 (0)
  • CHA16 (+3)

Save Throws:STR +8, CON +9, WIS +3,

Skills:Stealth Disadvantage, Intimidation + 8,

Senses:Psv Per 10, Bluff DC 13, Bribe DC 19, 20,594 gp, Carry 300lbs., Push 600lbs.

Languages: Common, Orc

Challenge:CR 7 (2,900 xp)


Abilities:

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Battle Cry (2/Day). Each creature of the war chief's choice that is within 40 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

Brute Force. Creatures hit by the Orc's Greataxe must make a DC 16 STR Save or be knocked prone.

Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.

Actions

2x Handaxe Multiattack. +8 to hit, Range 50ft.
Hit. 14 (2d8+5) Slashing Damage.

2x Greataxe Multiattack. Melee Weapon Attack: +8 to hit, Reach 5 ft.,
Hit: 18 (2d12+5) slashing damage.

Javelin +1. Ranged Attack: +9 to hit, Range 120ft.,
Hit: 37 (8d6+9) piercing damage.

Orc War Chief

Orc War Chief Medium Humanoid (orc), Loot Value 5,405, Chaotic Evil CR 8 3,900 xp

  • Armor class 17 (Chain Mail+1)
  • Hit points 168 (16d8+96)
  • Speed 30 ft.
  • STR22 (+6)
  • DEX12 (+1)
  • CON22 (+6)
  • INT11 (0)
  • WIS11 (0)
  • CHA16 (+3)

Save Throws:STR +9, CON +9, WIS +3,

Skills:Stealth Disadvantage, Intimidation + 9,

Senses:Psv Per 10, Bluff DC 13, Bribe DC 19, 28,958 gp, Carry 330lbs., Push 660lbs.

Languages: Common, Orc

Challenge:CR 8 (3,900 xp)


Abilities:

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Battle Cry (2/Day). Each creature of the war chief's choice that is within 40 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

Brute Force. Creatures hit by the Orc's Greataxe must make a DC 16 STR Save or be knocked prone.

Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.

Actions

2x Handaxe Multiattack. +9 to hit, Range 50ft.
Hit. 15 (2d8+6) Slashing Damage.

2x Greataxe Multiattack. Melee Weapon Attack: +9 to hit, Reach 10 ft.,
Hit: 19 (2d12+6) slashing damage.

Javelin +1. Ranged Attack: +10 to hit, Range 120ft.,
Hit: 38 (8d6+10) piercing damage.

Orc War Chief

Orc War Chief Medium Humanoid (orc), Loot Value 7,689, Chaotic Evil CR 9 5,000 xp

  • Armor class 17 (Chain Mail+1)
  • Hit points 189 (18d8+108)
  • Speed 30 ft.
  • STR22 (+6)
  • DEX12 (+1)
  • CON22 (+6)
  • INT11 (0)
  • WIS11 (0)
  • CHA16 (+3)

Save Throws:STR +9, CON +9, WIS +3,

Skills:Stealth Disadvantage, Intimidation + 9,

Senses:Psv Per 10, Bluff DC 13, Bribe DC 19, 40,110 gp, Carry 330lbs., Push 660lbs.

Languages: Common, Orc

Challenge:CR 9 (5,000 xp)


Abilities:

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Battle Cry (2/Day). Each creature of the war chief's choice that is within 40 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

Brute Force. Creatures hit by the Orc's Greataxe must make a DC 16 STR Save or be knocked prone.

Actions

2x Handaxe Multiattack. +9 to hit, Range 60ft.
Hit. 20 (3d8+6) Slashing Damage.

2x Greataxe Multiattack. Melee Weapon Attack: +9 to hit, Reach 10 ft.,
Hit: 26 (3d12+6) slashing damage.

Javelin +1. Ranged Attack: +10 to hit, Range 120ft.,
Hit: 52 (12d6+10) piercing damage.

Orc War Chief

Orc War Chief Medium Humanoid (orc), Loot Value 12,257, Chaotic Evil CR 10 5,900 xp

  • Armor class 17 (Chain Mail+1)
  • Hit points 200 (19d8+114)
  • Speed 30 ft.
  • STR22 (+6)
  • DEX12 (+1)
  • CON22 (+6)
  • INT11 (0)
  • WIS11 (0)
  • CHA16 (+3)

Save Throws:STR +9, CON +9, WIS +3,

Skills:Stealth Disadvantage, Intimidation + 9,

Senses:Psv Per 10, Bluff DC 13, Bribe DC 19, 54,050 gp, Carry 330lbs., Push 660lbs.

Languages: Common, Orc

Challenge:CR 10 (5,900 xp)


Abilities:

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Battle Cry (2/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

Actions

3x Handaxe Multiattack. +9 to hit, Range 60ft.
Hit. 20 (3d8+6) Slashing Damage.

3x Greataxe Multiattack. Melee Weapon Attack: +9 to hit, Reach 10 ft.,
Hit: 26 (3d12+6) slashing damage.

Javelin +1. Ranged Attack: +10 to hit, Range 120ft.,
Hit: 63 (15d6+10) piercing damage.

Orc War Chief

Orc War Chief Medium Humanoid (orc), Loot Value 16,825, Chaotic Evil CR 11 7,200 xp

  • Armor class 17 (Chain Mail+1)
  • Hit points 230 (20d8+140)
  • Speed 30 ft.
  • STR24 (+7)
  • DEX12 (+1)
  • CON24 (+7)
  • INT11 (0)
  • WIS11 (0)
  • CHA16 (+3)

Save Throws:STR +10, CON +10, WIS +3,

Skills:Stealth Disadvantage, Intimidation + 10,

Senses:Psv Per 10, Bluff DC 13, Bribe DC 19, 76,891 gp, Carry 360lbs., Push 720lbs.

Languages: Common, Orc

Challenge:CR 11 (7,200 xp)


Abilities:

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Battle Cry (2/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

Actions

3x Handaxe Multiattack. +10 to hit, Range 60ft.
Hit. 21 (3d8+7) Slashing Damage.

3x Greataxe Multiattack. Melee Weapon Attack: +10 to hit, Reach 10 ft.,
Hit: 27 (3d12+7) slashing damage.

Javelin +1. Ranged Attack: +11 to hit, Range 120ft.,
Hit: 64 (15d6+11) piercing damage.

Orc War Chief

Orc War Chief Medium Humanoid (orc), Loot Value 21,393, Chaotic Evil CR 12 8,400 xp

  • Armor class 17 (Chain Mail+1)
  • Hit points 265 (23d8+161)
  • Speed 30 ft.
  • STR24 (+7)
  • DEX12 (+1)
  • CON24 (+7)
  • INT11 (0)
  • WIS11 (0)
  • CHA16 (+3)

Save Throws:STR +10, CON +10, WIS +3,

Skills:Stealth Disadvantage, Intimidation + 10,

Senses:Psv Per 10, Bluff DC 13, Bribe DC 19, 122,572 gp, Carry 360lbs., Push 720lbs.

Languages: Common, Orc

Challenge:CR 12 (8,400 xp)


Abilities:

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Battle Cry (2/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

Brute Force. Creatures hit by the Orc's Greataxe must make a DC 17 STR Save or be knocked prone.

Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.

Actions

3x Handaxe Multiattack. +10 to hit, Range 70ft.
Hit. 16 (2d8+7) Slashing Damage.

3x Greataxe Multiattack. Melee Weapon Attack: +10 to hit, Reach 10 ft.,
Hit: 20 (2d12+7) slashing damage.

Javelin +1. Ranged Attack: +11 to hit, Range 120ft.,
Hit: 46 (10d6+11) piercing damage.

Orc War Chief

Orc War Chief Medium Humanoid (orc), Loot Value 25,961, Chaotic Evil CR 13 10,000 xp

  • Armor class 17 (Chain Mail+1)
  • Hit points 288 (25d8+175)
  • Speed 30 ft.
  • STR24 (+7)
  • DEX12 (+1)
  • CON24 (+7)
  • INT11 (0)
  • WIS11 (0)
  • CHA16 (+3)

Save Throws:STR +10, CON +10, WIS +3,

Skills:Stealth Disadvantage, Intimidation + 10,

Senses:Psv Per 10, Bluff DC 13, Bribe DC 19, 168,252 gp, Carry 360lbs., Push 720lbs.

Languages: Common, Orc

Challenge:CR 13 (10,000 xp)


Abilities:

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Battle Cry (2/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

Brute Force. Creatures hit by the Orc's Greataxe must make a DC 17 STR Save or be knocked prone.

Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.

Actions

3x Handaxe Multiattack. +10 to hit, Range 80ft.
Hit. 16 (2d8+7) Slashing Damage.

3x Greataxe Multiattack. Melee Weapon Attack: +10 to hit, Reach 10 ft.,
Hit: 20 (2d12+7) slashing damage.

Javelin +1. Ranged Attack: +11 to hit, Range 120ft.,
Hit: 46 (10d6+11) piercing damage.

Orc War Chief

Orc War Chief Medium Humanoid (orc), Loot Value 32,814, Chaotic Evil CR 14 11,500 xp

  • Armor class 17 (Chain Mail+1)
  • Hit points 299 (26d8+182)
  • Speed 30 ft.
  • STR24 (+7)
  • DEX12 (+1)
  • CON24 (+7)
  • INT11 (0)
  • WIS11 (0)
  • CHA16 (+3)

Save Throws:STR +10, CON +10, WIS +3,

Skills:Stealth Disadvantage, Intimidation + 10,

Senses:Psv Per 10, Bluff DC 13, Bribe DC 19, 213,933 gp, Carry 360lbs., Push 720lbs.

Languages: Common, Orc

Challenge:CR 14 (11,500 xp)


Abilities:

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Battle Cry (2/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

Brute Force. Creatures hit by the Orc's Greataxe must make a DC 17 STR Save or be knocked prone.

Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.

Actions

3x Handaxe Multiattack. +10 to hit, Range 80ft.
Hit. 21 (3d8+7) Slashing Damage.

3x Greataxe Multiattack. Melee Weapon Attack: +10 to hit, Reach 10 ft.,
Hit: 27 (3d12+7) slashing damage.

Javelin +1. Ranged Attack: +11 to hit, Range 120ft.,
Hit: 64 (15d6+11) piercing damage.

Orc War Chief

Orc War Chief Medium Humanoid (orc), Loot Value 38,192, Chaotic Evil CR 15 13,000 xp

  • Armor class 18 (Chain Mail+2)
  • Hit points 311 (27d8+189)
  • Speed 30 ft.
  • STR24 (+7)
  • DEX12 (+1)
  • CON24 (+7)
  • INT11 (0)
  • WIS11 (0)
  • CHA16 (+3)

Save Throws:STR +11, CON +11, WIS +4,

Skills:Stealth Disadvantage, Intimidation + 11,

Senses:Psv Per 10, Bluff DC 13, Bribe DC 21, 259,614 gp, Carry 360lbs., Push 720lbs.

Languages: Common, Orc

Challenge:CR 15 (13,000 xp)


Abilities:

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Battle Cry (3/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

Brute Force. Creatures hit by the Orc's Greataxe must make a DC 18 STR Save or be knocked prone.

Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.

Actions

3x Handaxe Multiattack. +11 to hit, Range 80ft.
Hit. 24 (3d10+7) Slashing Damage.

3x Greataxe Multiattack. Melee Weapon Attack: +11 to hit, Reach 10 ft.,
Hit: 27 (3d12+7) slashing damage.

Javelin +2. Ranged Attack: +13 to hit, Range 120ft.,
Hit: 66 (15d6+13) piercing damage.

Orc War Chief

Orc War Chief Medium Humanoid (orc), Loot Value 48,948, Chaotic Evil CR 16 15,000 xp

  • Armor class 18 (Chain Mail+2)
  • Hit points 334 (29d8+203)
  • Speed 30 ft.
  • STR24 (+7)
  • DEX12 (+1)
  • CON24 (+7)
  • INT11 (0)
  • WIS11 (0)
  • CHA16 (+3)

Save Throws:STR +11, CON +11, WIS +4,

Skills:Stealth Disadvantage, Intimidation + 11,

Senses:Psv Per 10, Bluff DC 13, Bribe DC 21, 328,136 gp, Carry 360lbs., Push 720lbs.

Languages: Common, Orc

Challenge:CR 16 (15,000 xp)


Abilities:

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Battle Cry (3/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

Brute Force. Creatures hit by the Orc's Greataxe must make a DC 18 STR Save or be knocked prone.

Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.

Actions

3x Handaxe Multiattack. +11 to hit, Range 90ft.
Hit. 24 (3d10+7) Slashing Damage.

3x Greataxe Multiattack. Melee Weapon Attack: +11 to hit, Reach 10 ft.,
Hit: 27 (3d12+7) slashing damage.

Javelin +2. Ranged Attack: +13 to hit, Range 120ft.,
Hit: 66 (15d6+13) piercing damage.

Orc War Chief

Orc War Chief Medium Humanoid (orc), Loot Value 59,704, Chaotic Evil CR 17 18,000 xp

  • Armor class 18 (Chain Mail+2)
  • Hit points 345 (30d8+210)
  • Speed 30 ft.
  • STR24 (+7)
  • DEX12 (+1)
  • CON24 (+7)
  • INT11 (0)
  • WIS11 (0)
  • CHA16 (+3)

Save Throws:STR +11, CON +11, WIS +4,

Skills:Stealth Disadvantage, Intimidation + 11,

Senses:Psv Per 10, Bluff DC 13, Bribe DC 21, 381,917 gp, Carry 360lbs., Push 720lbs.

Languages: Common, Orc

Challenge:CR 17 (18,000 xp)


Abilities:

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Battle Cry (3/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

Brute Force. Creatures hit by the Orc's Greataxe must make a DC 18 STR Save or be knocked prone.

Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.

Actions

2x Handaxe Multiattack. +11 to hit, Range 90ft.
Hit. 29 (4d10+7) Slashing Damage.

2x Greataxe Multiattack. Melee Weapon Attack: +11 to hit, Reach 10 ft.,
Hit: 33 (4d12+7) slashing damage.

Javelin +2. Ranged Attack: +13 to hit, Range 120ft.,
Hit: 83 (20d6+13) piercing damage.