Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (1/Day). Each creature of the war chief's choice that is within 20 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Greataxe. Melee Weapon Attack: +4 to hit, Reach 5 ft.,
Hit: 9 (1d12+2) slashing damage.
Javelin . Ranged Attack: +4 to hit, Range 120ft.,
Hit: 11 (2d6+4) piercing damage.
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (1/Day). Each creature of the war chief's choice that is within 20 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Orcish Fury. If the Orc drops to 0hp, they can make a CON save vs half the damage taken to remain at 1hp.
Greataxe. Melee Weapon Attack: +5 to hit, Reach 5 ft.,
Hit: 16 (2d12+3) slashing damage.
Javelin . Ranged Attack: +5 to hit, Range 120ft.,
Hit: 19 (4d6+5) piercing damage.
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (1/Day). Each creature of the war chief's choice that is within 20 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
2x Handaxe Multiattack. +5 to hit, Range 30ft.
Hit. 7 (1d6+3) Slashing Damage.
2x Greataxe Multiattack. Melee Weapon Attack: +5 to hit, Reach 5 ft.,
Hit: 10 (1d12+3) slashing damage.
Javelin . Ranged Attack: +5 to hit, Range 120ft.,
Hit: 12 (2d6+5) piercing damage.
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (1/Day). Each creature of the war chief's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
2x Handaxe Multiattack. +6 to hit, Range 40ft.
Hit. 11 (2d6+4) Slashing Damage.
2x Greataxe Multiattack. Melee Weapon Attack: +6 to hit, Reach 5 ft.,
Hit: 17 (2d12+4) slashing damage.
Javelin . Ranged Attack: +6 to hit, Range 120ft.,
Hit: 27 (6d6+6) piercing damage.
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (1/Day). Each creature of the war chief's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
2x Handaxe Multiattack. +6 to hit, Range 40ft.
Hit. 11 (2d6+4) Slashing Damage.
2x Greataxe Multiattack. Melee Weapon Attack: +6 to hit, Reach 5 ft.,
Hit: 17 (2d12+4) slashing damage.
Javelin . Ranged Attack: +6 to hit, Range 120ft.,
Hit: 27 (6d6+6) piercing damage.
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (1/Day). Each creature of the war chief's choice that is within 40 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 15 STR Save or be knocked prone.
2x Handaxe Multiattack. +7 to hit, Range 50ft.
Hit. 12 (2d6+5) Slashing Damage.
2x Greataxe Multiattack. Melee Weapon Attack: +7 to hit, Reach 5 ft.,
Hit: 18 (2d12+5) slashing damage.
Javelin . Ranged Attack: +7 to hit, Range 120ft.,
Hit: 35 (8d6+7) piercing damage.
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (1/Day). Each creature of the war chief's choice that is within 40 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 15 STR Save or be knocked prone.
Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
2x Handaxe Multiattack. +7 to hit, Range 50ft.
Hit. 12 (2d6+5) Slashing Damage.
2x Greataxe Multiattack. Melee Weapon Attack: +7 to hit, Reach 5 ft.,
Hit: 18 (2d12+5) slashing damage.
Javelin . Ranged Attack: +7 to hit, Range 120ft.,
Hit: 35 (8d6+7) piercing damage.
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (2/Day). Each creature of the war chief's choice that is within 40 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 16 STR Save or be knocked prone.
Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
2x Handaxe Multiattack. +8 to hit, Range 50ft.
Hit. 14 (2d8+5) Slashing Damage.
2x Greataxe Multiattack. Melee Weapon Attack: +8 to hit, Reach 5 ft.,
Hit: 18 (2d12+5) slashing damage.
Javelin +1. Ranged Attack: +9 to hit, Range 120ft.,
Hit: 37 (8d6+9) piercing damage.
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (2/Day). Each creature of the war chief's choice that is within 40 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 16 STR Save or be knocked prone.
Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
2x Handaxe Multiattack. +9 to hit, Range 50ft.
Hit. 15 (2d8+6) Slashing Damage.
2x Greataxe Multiattack. Melee Weapon Attack: +9 to hit, Reach 10 ft.,
Hit: 19 (2d12+6) slashing damage.
Javelin +1. Ranged Attack: +10 to hit, Range 120ft.,
Hit: 38 (8d6+10) piercing damage.
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (2/Day). Each creature of the war chief's choice that is within 40 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 16 STR Save or be knocked prone.
2x Handaxe Multiattack. +9 to hit, Range 60ft.
Hit. 20 (3d8+6) Slashing Damage.
2x Greataxe Multiattack. Melee Weapon Attack: +9 to hit, Reach 10 ft.,
Hit: 26 (3d12+6) slashing damage.
Javelin +1. Ranged Attack: +10 to hit, Range 120ft.,
Hit: 52 (12d6+10) piercing damage.
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (2/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
3x Handaxe Multiattack. +9 to hit, Range 60ft.
Hit. 20 (3d8+6) Slashing Damage.
3x Greataxe Multiattack. Melee Weapon Attack: +9 to hit, Reach 10 ft.,
Hit: 26 (3d12+6) slashing damage.
Javelin +1. Ranged Attack: +10 to hit, Range 120ft.,
Hit: 63 (15d6+10) piercing damage.
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (2/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
3x Handaxe Multiattack. +10 to hit, Range 60ft.
Hit. 21 (3d8+7) Slashing Damage.
3x Greataxe Multiattack. Melee Weapon Attack: +10 to hit, Reach 10 ft.,
Hit: 27 (3d12+7) slashing damage.
Javelin +1. Ranged Attack: +11 to hit, Range 120ft.,
Hit: 64 (15d6+11) piercing damage.
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (2/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 17 STR Save or be knocked prone.
Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
3x Handaxe Multiattack. +10 to hit, Range 70ft.
Hit. 16 (2d8+7) Slashing Damage.
3x Greataxe Multiattack. Melee Weapon Attack: +10 to hit, Reach 10 ft.,
Hit: 20 (2d12+7) slashing damage.
Javelin +1. Ranged Attack: +11 to hit, Range 120ft.,
Hit: 46 (10d6+11) piercing damage.
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (2/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 17 STR Save or be knocked prone.
Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
3x Handaxe Multiattack. +10 to hit, Range 80ft.
Hit. 16 (2d8+7) Slashing Damage.
3x Greataxe Multiattack. Melee Weapon Attack: +10 to hit, Reach 10 ft.,
Hit: 20 (2d12+7) slashing damage.
Javelin +1. Ranged Attack: +11 to hit, Range 120ft.,
Hit: 46 (10d6+11) piercing damage.
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (2/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 17 STR Save or be knocked prone.
Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
3x Handaxe Multiattack. +10 to hit, Range 80ft.
Hit. 21 (3d8+7) Slashing Damage.
3x Greataxe Multiattack. Melee Weapon Attack: +10 to hit, Reach 10 ft.,
Hit: 27 (3d12+7) slashing damage.
Javelin +1. Ranged Attack: +11 to hit, Range 120ft.,
Hit: 64 (15d6+11) piercing damage.
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (3/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 18 STR Save or be knocked prone.
Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
3x Handaxe Multiattack. +11 to hit, Range 80ft.
Hit. 24 (3d10+7) Slashing Damage.
3x Greataxe Multiattack. Melee Weapon Attack: +11 to hit, Reach 10 ft.,
Hit: 27 (3d12+7) slashing damage.
Javelin +2. Ranged Attack: +13 to hit, Range 120ft.,
Hit: 66 (15d6+13) piercing damage.
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (3/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 18 STR Save or be knocked prone.
Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
3x Handaxe Multiattack. +11 to hit, Range 90ft.
Hit. 24 (3d10+7) Slashing Damage.
3x Greataxe Multiattack. Melee Weapon Attack: +11 to hit, Reach 10 ft.,
Hit: 27 (3d12+7) slashing damage.
Javelin +2. Ranged Attack: +13 to hit, Range 120ft.,
Hit: 66 (15d6+13) piercing damage.
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (3/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 18 STR Save or be knocked prone.
Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
2x Handaxe Multiattack. +11 to hit, Range 90ft.
Hit. 29 (4d10+7) Slashing Damage.
2x Greataxe Multiattack. Melee Weapon Attack: +11 to hit, Reach 10 ft.,
Hit: 33 (4d12+7) slashing damage.
Javelin +2. Ranged Attack: +13 to hit, Range 120ft.,
Hit: 83 (20d6+13) piercing damage.