The character heals 2 points of Health for every point of Focus they spend.
Trigger: An enemy makes an attack against an ally's Agility.
The ally gains Health Damage Reduction equal to the character's Shield power against that attack. The shield then bounces back to the character.
Trigger: The character is attacked.
The character gains Health Damage Reduction 4.
Trigger: The character is attacked.
The character gains Health Damage Reduction 3.
Trigger: The character is attacked.
The character gains Health Damage Reduction 2.
Trigger: The character is attacked.
The character gains Health Damage Reduction 1.
The character inspires one or more allies of their choice in earshot, up to the character's Vigilance defense. Affected allies gain an edge on all action checks until the start of the character's next turn. The character breaks concentration on this power if they use a movement action.