Draw circles below equal to the number of Sorcery Points you have to keep track of them.
Sorcery Points can be used to power Metamagic.
Draw circles below equal to the number of Sorcery Points you have to keep track of them.
Sorcery Points can be used to power Metamagic.
Draw circles below equal to the number of Sorcery Points you have to keep track of them.
Sorcery Points can be used to power Metamagic.
The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
The magical mechanisms inside the defender restore 2d8+2 hit points to itself or another construct/object within 5ft.
Melee Weapon Attack: +4 to hit
one target you can see
On Hit: 1d8+2 Force Damage
Vigilant - Gil can't be surprised.
Speed - 40ft
Saving Throws: DEX +3, CON+4
Skills: Athletics +4, Perception +4
Immune to Poison Damage
Cannot be charmed, exhausted, or poisoned.
Darkvision - 60ft
Passive Perception - 14
Understands and speaks Common