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A4 portrait 9 cards
on page

Integrity

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

The character can use their Logic defense score against Ego attacks too.

None

Inspiration

  • casting time Standard
  • range Earshot

  • components None
  • duration 1 Round

The character inspires an ally in earshot. The ally gains an edge on all action checks until the start of the character's next turn.

None

Brilliance 4

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

The character adds +4 to their Logic damage multiplier, and they gain a +4 bonus to Logic checks other than attacks.

None

Brilliance 3

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

The character adds +3 to their Logic damage multiplier, and they gain a +3 bonus to Logic checks other than attacks.

None

Brilliance 2

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

The character adds +2 to their Logic damage multiplier, and they gain a +2 bonus to Logic checks other than attacks.

None

Brilliance 1

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

The character adds +1 to their Logic damage multiplier, and they gain a +1 bonus to Logic checks other than attacks.

None

Accuracy 1

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

The character adds +1 to their Agility damage multiplier, and they gain a +1 bonus to Agility checks other than attacks.

None

Accuracy 2

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

The character adds +2 to their Agility damage multiplier, and they gain a +2 bonus to Agility checks other than attacks.

None

Accuracy 3

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

The character adds +3 to their Agility damage multiplier, and they gain a +3 bonus to Agility checks other than attacks.

None

0 0
0 0
4 4
0 0
0 0
0 0
0 0
0 0
0 0

Accuracy 4

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

The character adds +4 to their Agility damage multiplier, and they gain a +4 bonus to Agility checks other than attacks.

None

Mighty 1

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

The character adds +1 to their Melee damage multiplier, and they gain a +1 bonus to Melee checks other than attacks.

None

Mighty 2

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

The character adds +2 to their Melee damage multiplier, and they gain a +2 bonus to Melee checks other than attacks.

None

Mighty 3

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

The character adds +3 to their Melee damage multiplier, and they gain a +3 bonus to Melee checks other than attacks.

None

Mighty 4

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

The character adds +4 to their Melee damage multiplier, and they gain a +4 bonus to Melee checks other than attacks.

None

Evasion

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

The character can use their Agility defense score against Melee attacks too.

None

Flight 2

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

Outside of combat, the character can fly up to 50 times their Flight Speed.

None

Flight 1

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

The character can fly. Their combat Flight Speed is equal to their rank times their Run Speed. Outside of combat, they can move three times their Flight Speed.

None

Sturdy 4

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

The character gains Health Damage Reduction 4.

None

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Sturdy 3

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

The character gains Health Damage Reduction 3.

None

Sturdy 2

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

The character gains Health Damage Reduction 2.

None

Sturdy 1

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

The character gains Health Damage Reduction 1.

None

Uncanny 4

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

Any damage multiplier for attacks against the character's Focus is reduced by 4.

None

Uncanny 3

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

Any damage multiplier for attacks against the character's Focus is reduced by 3.

None

Uncanny 2

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

Any damage multiplier for attacks against the character's Focus is reduced by 2.

None

Uncanny 1

  • casting time Permanent
  • range Self

  • components None
  • duration Permanent

Any damage multiplier for attacks against the character's Focus is reduced by 1.

None

0 0
0 0
0 0
0 0
0 0
0 0
0 0